Thursday, October 24, 2024

ALPP 03-11 -- Keyboard Input Routines and Character Code Output on the 6801

Keyboard Input Routines
and Character Coded Output
on the 6801

(Title Page/Index)

 

Hopefully, you've read through, assembled, and tested the 6800 code, and understand what the program is doing.

Let's do the same with the 6801 code:
* simple 8-bit hexadecimal output for 6801
* using parameter stack,
* with test frame
* Joel Matthew Rees, October 2024
*
	OPT	6801
	EXP	rt_rig03_6801.asm
****************
* Program code:
*
* Essential monitor ROM parameters
* ECHO suppress -- set non-zero before each call to XINCH/XINCHN 
* to suppress echo for that call only.
* Not the same address as 6809 EXBUG09.
AECHO	EQU	$FF53	; ECHO suppress per-call
*
* Essential monitor ROM routines
XINCH	EQU	$F012	; wait for key, return in A, preserves B, X, see AECHO
*
* Wait for input, return character on PSP (and in A:B)
* Call INCHNE for no echo.
INCHNE	INC	AECHO	; XINCH always clears it.
INCHAR	BSR	INCHV
	TAB
	CLRA
	JSR	PPSHD
	RTS
*
INCHV	JMP	XINCH	; returns with character in A
*
*
PROMPT	FCB	CR,LF	; Put message at beginning of line
	FCC	"Type any key, Q to quit. "	; 
	FCB	CR,LF	; Put the prompt  on a new line
	FCB	NUL
KEYCOL	FCC	"KEY:"
	FCB	NUL
COLBIN	FCB	ASCCOL,NUL
COLHEX	FCC	": $"
	FCB	NUL	
*
* Duplicate 16-bit word on P stack
PDUP	LDX	PSP
	LDD	0,X
	DEX
	DEX
	STX	PSP
	STD	0,X
	RTS
*
*
*
*
PGSTRT	LDX	#PROMPT
	JSR	PPSHX
	JSR	OUTS
	JSR	INCHNE	; Hold off echo
	JSR	PDUP
	LDX	#KEYCOL
	JSR	PPSHX
	JSR	OUTS
	JSR	OUTC	; output character
	JSR	PDUP
	LDX	#COLBIN
	JSR	PPSHX
	JSR	OUTS
	JSR	OUTB8
	JSR	PDUP	; need it for testing
	LDX	#COLHEX
	JSR	PPSHX
	JSR	OUTS
	JSR	OUTHX8
	JSR	OUTNWLN
	JSR	PPOPD	; balance stack
	CMPB	#ASCQ
	BNE	PGSTRT
	RTS
*
	END	ENTRY

Again, we've added the keyboard input routine with two entry points, with and without echo, and the PDUP routine, this time using LDD and STD.

You'll want to compare the 6801 code here with the 6800 code, of course. You'll notice that the differences are mostly at the low-level.

The run-time framework/rigging:  
* A simple run-time framework inclusion for 6801
* providing parameter stack and local base
* Version 00.00.03
* Joel Matthew Rees, October 2024
*
* Essential control codes
LF	EQU	$0A	; line feed
CR	EQU	$0D	; carriage return
NUL	EQU	0
*
* Other essential ASCII codes
ASC0	EQU	'0	; Some assemblers won't handle 'c constants well.
ASC9	EQU	'9
ASCA	EQU	'A
ASCXGAP	EQU	ASCA-ASC9-1	; Gap between '9' and 'A' for hexadecimal
ASCCOL	EQU	':
ASCQ	EQU	'Q
*
SCRLIN	EQU	$40	; More than a screen full of lines.
*
NATWID	EQU	2	; 2 bytes in the CPU's natural integer
*
*
	ORG	$80	; MDOS and EXbug docs say it should be okay here.
ENTRY	JMP	START
	NOP		; Just want even addressed pointers for no reason.
*
* These are the page zero context variables that must be
* saved and restored on process context switch.
* They must never be accessed except in leaf routines:
PSP	RMB	2	; parameter stack pointer
LBP	RMB	2	; local static variable base pointer
XWORK	RMB	2	; for stashing X during other very short operations
*
SSAVE	RMB	2	; a place to keep S so we can return clean
* End of page zero context variables.
*
*
	ORG	$2000	; MDOS says this is a good place for usr stuff
LOCBAS	EQU	*	; here pointer, local static base starts here.
NOENTRY	JMP	START
	NOP
	RMB	64	; room for something
	RMB	2	; a little bumper space
* Not much here
*
SSTKLIM	RMB	31	; 16 levels of call, max
SSTKBAS	RMB	1	; 6800 is post-dec (post-store-decrement) push
	RMB	2	; a little bumper space
PSTKLIM	RMB	64	; 16 levels of call at two parameters per call
PSTKBAS	RMB	2	; bumper space -- parameter stack is pre-dec
*
*
INITRT	LDX	#PSTKBAS	; Set up the run-time environment
	STX	PSP
	LDX	#LOCBAS
	STX	LBP
	PULX		; pop return address to X
	STS	SSAVE	; Save what the monitor gave us.
	LDS	#SSTKBAS	; Move to our own stack
	JMP	0,X	; return via X
*
*
*********************
* Low-level library:
*
* Only alters X
PPOPX	LDX	PSP
	LDX	0,X	; get value for X
	PSHX		; push it out of the way
	LDX	PSP
	INX
	INX
	STX	PSP
	PULX		; and bring it back.
	RTS
*
* Trashes A,B;
* X points to X value just pushed -- PSP top of stack -- at end
PPSHX	PSHX	; push X out of the way
	PULA
	PULB	; Falls through:
*
* X points to PSP top of stack at end
PPSHD	LDX	PSP
	DEX
	DEX
	STX	PSP
	STD	0,X
	RTS
*
* X points to PSP top of stack at end
PPOPD	LDX	PSP
	LDD	0,X
	INX
	INX
	STX	PSP
	RTS
*
* Keep this around in comments, 
* for reference for when we want to referance tables in code.
* Load a constant from the instruction stream into A:B, 
* continue execution after the constant.
* This is not self-modifying code, even though it feels like a trick
* and is playing with the return stack and instruction stream 
* in ways we wouldn't think we wanted to think we should.
* Call it a "necessary" bit of run-time syntactic sugar.
*
* Use it like this:
*	JSR	LD16I	; load D immediate
*	FDB	$1234	; "immediate" 16-bit value to load
*	JSR	SOMEWHERE ; or some other executable code.
*
*LD16I	TSX		; point to top of return address stack
*	LDX	0,X	; point into the instruction stream
*	LDAA	0,X	; high byte from instruction stream
*	LDAB	1,X	; low byte from instruction stream
*	INS		; drop the return address we don't need
*	INS
*	JMP	2,X	; return to the byte after the constant.
*
* Essential monitor ROM routine
XOUTCH	EQU	$F018	; output ACCM A to debug terminal, preserves B,X
*
* Output an 8-bit byte in hexadecimal,
* byte as a 16-bit parameter on PSP.
OUTHX8	LDX	PSP
	LDAB	1,X	; get the byte
	LSRB
	LSRB
	LSRB
	LSRB
	BSR	OUTRAD
	LDX	PSP
	LDAB	1,X
	ANDB	#$0F	; mask it off
	BSR	OUTRAD
	INX
	INX
	STX	PSP
	RTS
*
* Convert the value in B to ASCII numeric,
* including hexadecimals and up to base 36 ('Z'+1)
OUTRAD	ADDB	#ASC0	; Add the ASCII for '0'
	CMPB	#ASC9	; Greater than '9'?
	BLS	OUTRADD	; no, output as is.
	ADDB	#ASCXGAP	; Adjust it to 'A' to 'Z'
OUTRADD	CLRA
	JSR	PPSHD
	JSR	OUTC
	RTS
*
* Output the 8-bit number on the stack in binary (base two).
* For consistency, we are passing the byte as the low-order byte
* of a 16-bit word.
OUTB8	LDX	PSP	; parameter is at 0,X (low byte at 1,X)
	LDAB	#8	; 8 bits (B is preserved in BIOS
OUTB8L	LSL	1,X	; Get the leftmost bit.
	BCS	OUTB81
OUTB80	LDAA	#'0
	BRA	OUTB8B
OUTB81	LDAA	#'1
OUTB8B	JSR	OUTCV
	DECB	; count
	BNE	OUTB8L	; loop if not Zero
	INX		; drop parameter bytes
	INX
	STX	PSP
	RTS
*
OUTNWLN	LDAA	#CR	; driver level code to output a new line
	BSR	OUTCV
	LDAA	#LF
	BSR	OUTCV
	RTS
*
OUTC	JSR	PPOPD	; get the character in B
	TBA		; put it where XOUTCH wants it.
	BSR	OUTCV	; output A via monitor ROM
	RTS
*
* Preserves B, X.
OUTCV	JMP	XOUTCH	; driver code for outputting a character
*
OUTS	JSR	PPOPX	; get the string pointer
OUTSL	LDAA	0,X	; get the byte out there
	BEQ	OUTDN	; if NUL, leave
	BSR	OUTCV	; use the same call OUTC uses.
	INX		; point to the next
	BRA	OUTSL	; next character
OUTDN	RTS
*
WAKETRM	LDAB	#SCRLIN
WAKETML	JSR	OUTNWLN
	DECB
	BNE	WAKETML
	RTS
*
******************************
* intermediate-level library:
*
* input parameters:
*   16-bit left, right
* output parameter:
*   16-bit sum
ADD16	LDX	PSP
	LDD	2,X	; left
	ADDD	0,X	; right
	STD	2,X	; sum
	INX		; adjust parameter stack
	INX
	STX	PSP
	RTS
*
* input parameters:
*   16-bit left, right
* output parameter:
*   16-bit difference
SUB16	LDX	PSP
	LDD	2,X	; left
	SUBD	0,X	; right
	STD	2,X	; difference
	INX		; adjust parameter stack
	INX
	STX	PSP
	RTS
*
*
************************************
* Start run-time, call program.
* Expects program to define PGSTRT:
*
START	JSR	INITRT
	JSR	WAKETRM
*
	JSR	PGSTRT
*
DONE	LDS	SSAVE	; restore the monitor stack pointer
	NOP		; remember to set a breakpoint here!
	NOP		; landing pad
	NOP
	NOP
	LDX	$FFFE	; alternatively, get reset vector
	JMP	0,X	; and reboot through it
*
* Anyway, if running in EXORsim,
* Ctrl-C should bring you back to EXORsim monitor, 
* but not necessarily to your program in a runnable state.

Save, assemble, remember to use the --6801 option for EXORsim6801, paste in the srecord object, play with it. Compare it with the 6800 source.

Again, to reduce what you have to think about getting it running before you start playing with it, here's the srecord object: 

S10700807E21610177
S109008400000000000072
S105008A000070
S11320007E216101000000000000000000000000CB
S113201000000000000000000000000000000000BC
S113202000000000000000000000000000000000AC
S1132030000000000000000000000000000000009C
S109204000000000000096
S11320460000000000000000000000000000000086
S11320560000000000000000000000000000000076
S11320660000000000000000000000000000000066
S11320760000000000000000000000000000000056
S11320860000000000000000000000000000000046
S11320960000000000000000000000000000000036
S10720A60000000032
S11320AACE20A8DF84CE2000DF86389F8A8E206562
S10520BA6E00B2
S11020BCDE84EE003CDE840808DF84383941
S10620C93C32336F
S10C20CCDE840909DF84ED00390A
S10C20D5DE84EC000808DF843904
S11320DEDE84E601545454548D0DDE84E601C40F9F
S10A20EE8D050808DF8439A9
S11320F5CB30C1392302CB074FBD20CCBD212739B5
S1132105DE84C60868012504863020028631BD2197
S10C21152E5A26F00808DF843973
S10C211E860D8D0C860A8D08392A
S10A2127BD20D5178D01391D
S106212E7EF01824
S1102131BD20BCA60027058DF40820F73959
S10C213EC640BD211E5A26FA39DF
S1102147DE84EC02E300ED020808DF8439B9
S1102154DE84EC02A300ED020808DF8439EC
S1092161BD20AABD213ED1
S1062167BD21B7DC
S10E216A9E8A01010101FEFFFE6E00D1
S10E21757CFF538D06164FBD20CC39B3
S10621807EF012D8
S11321830D0A5479706520616E79206B65792C2072
S11321935120746F20717569742E200D0A004B450C
S10C21A3593A003A003A202400E4
S10E21ACDE84EC000909DF84ED00393B
S11321B7CE2183BD20C9BD2131BD2175BD21ACCE42
S11321C721A1BD20C9BD2131BD2127BD21ACCE210F
S11321D7A6BD20C9BD2131BD2105BD21ACCE21A895
S11321E7BD20C9BD2131BD20DEBD211EBD20D5C105
S10721F75126BD3973
S90321FBE0
Do play around with the source and assemble and run it on your own. 

On, on, to the 6809.


(Title Page/Index)

 

 

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