Showing posts with label Color Computer. Show all posts
Showing posts with label Color Computer. Show all posts

Monday, September 19, 2022

VTL-2 part 5, Transliterating to 6809

 

Tandy/Radio Shack TRS-80 Color Computer 1
16K Color Computer 1
by Wikimedia contributor Bilby,
licensed under CC BY 3.0
via Wikimedia Commons

Well, the transliteration of the MC-10 version of VTL-2 in 6801 assembler to 6809 assembler on the Tandy Color Computer actually went pretty quickly once I made time, using the relationships between the 6800/6801 assembly language and runtime and the 6809 assembly language and runtime that I describe in my post on the software differences between the three CPUs

But then I found myself using the assembly language equivalent of poking telltales to the screen to figure out where I'd fallen asleep at the wheel.

There was only one place, really, where I had inverted the transfer from B to A in the character output routine, or was it from A to B in the keyboard input? Something like that.

And it handled basic expressions, but wandered off in the ether any time I tried to type in a program. After going back over the transliteration with a fine-toothed comb and finding nothing (and falling asleep doing it) for several days in a row, then using more telltales to the screen to pinpoint where it was dying, I decided to look back in the commented disassembly of Color Computer extended BASIC. 

It was only a matter of a half an hour to finding the problem.

Color Computer BASIC uses a number of variables in the direct page. 

I had dodged a few of the variables down around $C0 by starting the direct page variables at $D0. But there is a variable at $E2 used by the IRQ handler routine as a counter, and by starting there I was using $E2 as the SAVLIN variable, which is essentially the most used variable during program editing.

But $00E2 is the place where the CoCo BASIC IRQ response return was counting screen refresh interrupts (60 times a second).

So I moved everything down to start at $C4, just after the PIA mask variable, and the variable list ended right before $E2. 

So I didn't have to move any variables, and I didn't have to optimize the copy routines to be sensible and use X and Y together instead of X and the SRC and DEST variables in the DP.

And I can type in the test program I've been using:

10 A=0 20 A=A+1 30 ?=A 40 ?="" 50 #=(A<11)*20 60 ?="DONE"

and list it by typing 

and hitting Enter. And I can run it by typing 

#=1 

and hitting Enter.

The source code is at https://osdn.net/users/reiisi/pastebin/8705. Copy or download it from there. 

If you want to assemble it to run in 32K, fix the ORG before COLD. It needs less than 1K of RAM for the code. With another 1K to the end of RAM for the BASIC stack it borrows and as a buffer between BASIC and VTL-2, set the ORG at 2K  before the end of RAM.

You'll need LWTools to assemble it -- either download it or use mercurial or git to clone it, then compile it and copy the executables into your preferred place for user-local executables. 

Then use the following command line or something similar to assemble the source:

lwasm --list --symbols -f decb -o VTL_6809_coco_translit.bin VTL_6809_coco_translit.asm

This will give you a .bin file that XRoar can load from XRoar's File menu. (Sometime I'll put a screenshots here. Until then, refer to the MC-10 post.) 

Run XRoar with the command line with

xroar -machine coco -ram 16k &

for a 16K RAM Color Computer configuration. It will look a lot like what I show of XRoar running the MC-10 emulation in the MC-10 post.

If you load it from the .bin file, you'll need to type

EXEC &h3800

at the BASIC prompt to get VTL-2 running after loading it.

Another way to load it is to convert it to a .cas format and load it from the Tape Control dialog, as I described for the MC-10. You can convert the .bin file to a .cas file with a command like 

bin2cas.pl -o VTL-2.CAS -C -l 0x3800 -e 0x3800 VTL_6809_coco_translit.bin

To get the bin2cas.pl tool, look for it under CAS Tools on the the dragon page on 6809.org: 

https://www.6809.org.uk/dragon/
If you specify the load and execute addresses in the bin2cas command line as above, you'll need to type 

CLOAD
EXEC

at the Color Computer BASIC prompt.

You should be able to modify this source code to run on other 6809 computers with a little thought, especially if you walk through my posts on getting the 6800 and 6801 source running on the MC-10 and on EXORsim.

You should also find some interesting challenges left for the interested reader, such as modifying it to use the Y register in the edit routines, and to work with the DP moved out of BASIC's working area. Such things as that.

I think I'm off to other interesting projects now.

(Maybe. Not sure whether I want to go back and see if I can get fig-Forth running right on the 6809 first or whether I want to try my hand at writing my own VTL source, or a VTL-like language of my own design, etc. Or go back to trying to work on novels for a while. I probably need to get XRoar set up for GNU-debugging before anything else.)

[JMR202209231810: add]

I have written up a post on VTL expressions, here: https://joels-programming-fun.blogspot.com/2022/09/short-description-vtl-2-expressions-very-tiny-language-p1.html , which will help in testing and otherwise making use of the language. I should also shortly have a post up introducing programming in VTL-2.

JMR202209231810: add end]

[JMR202210011737: add]

I now have my work on VTL-2 up in a private repository:

https://osdn.net/users/reiisi/pf/nsvtl/wiki/FrontPage

There is a downloadable version of VTL-2 for the Tandy MC-10 (6801) in the stock 4K RAM configuration in there, with source, executable as a .c10 file, and assembly listing for reference. Look for it in the directory mc10:

https://osdn.net/users/reiisi/pf/nsvtl/files/

I haven't wrapped it up for the Color Computer yet, expect that later. But you can see the latest source I'm working on for the Color Computer in the source tree:

https://osdn.net/users/reiisi/pf/nsvtl/scm/tree/master/

[JMR202210011737: add end]

 

Saturday, April 20, 2019

Q&D Prime Sieve in Color Computer BASIC?

Okay. So the post on writing a C program to check the time required to count N primes wasn't my best offering on the subject of primes.

This will be even more bizarre, although closer in spirit to the post in the Vintage {computers | microprocessors | microcontrollers } FB group on a Fortran program for counting primes.

Let's count primes less than 256 in Tandy/Radio Shack Extended Color Computer BASIC!





1 REM A PROGRAM TO COUNT PRIMES IN COLOR COMPUTER BASIC
2 REM JOEL MATTHEW REES, APRIL 2019, AMAGASAKI, JAPAN
3 REM COPYRIGHT 2019, JOEL MATTHEW REES
4 REM MAY BE FREELY USED FOR NON-COMMERCIAL PURPOSES.
10 MAX=25520 DIM PRIMES(MAX)
30 FINAL = MAX/2
40 PRIMES(0)=0
50 PRIMES(1)=0
60 FOR I=2 TO MAX: PRIMES(I)=1: NEXT
70 FOR I=2 TO FINAL
80 FOR J=I+I TO MAX STEP I
90 PRIMES(J)=0
100 NEXT J
110 NEXT I
115 COUNT=0
120 FOR I=0 TO MAX
130 PRINT I;" IS ";
140 IF PRIMES(I)=0 THEN PRINT "NOT "; ELSE COUNT=COUNT+1
150 PRINT "PRIME."
160 NEXT I
170 PRINT COUNT;" PRIMES LESS THAN "; MAX; "."



(This is essentially the same algorithm as in this post on a small sieve, which also points to some implementations of the same in Ada and Forth.)

(You can download this as a file on my OSDN Japan account, here. I was not successful in using imgtool to put it back in a DECB disk, however.)

And let's see how long it takes. (Counting seconds in my head.)


Constructing the sieve itself takes about ten seconds, printing the sieve (Not very meaningful when the list mostly ends up scrolling off the screen.) takes another nine.

54 primes less than 255. Yep. That other program says the same.

255 numbers in 10 seconds is about 25 numbers per second, average, although average here does not mean what it seems to mean.

Now this program is very easy to modify to count the first thousand or more primes up to something like 15,000 on a 32K Coco.

First, check your RAM:

    PRINT MEM


 If it says something over 22,000, there should be plenty of room. Let's try 8,192, a nice round number. Edit line 10:

    EDIT 10
    10 MAX=8192
    RUN



Woops!

Byte arrays in BASIC aren't done that way. In fact, they aren't hardly done at all. We would have to go get BASIC09 to do byte arrays in a BASIC on the Color Computer, I think. (Or we could do it in BIF. Or assembler.)

(Would be faster. Maybe I need an excuse to fire up OS-9. Not Mac OS-9, Microware OS-9, which well predated the Macintosh itself. Tandy/Radio Shack missed serious opportunies on that. Tandy's stupid mistake of not letting the company's products compete with each other, as if there were only one prize to be won. Making money linear is the best way to lose. Put down the mike, I know, I know.)

Let's try again with only 1,024.


About 45 seconds to calculate the sieve, and another 35 to scroll the list off the screen. 


Says 172 primes less than 1024. That checks with that other program, too.

Checking 1024 numbers in 45 seconds averages 1024/45 numbers per second, or about 23 per second, which seems nearly linear to the earlier time.

And it looks like we have some memory left. In fact, it looks like our array only costs about 4 bytes per integer, which means we should easily be able to get away with 4,096. And time may be linear.


But I'm going to use the clock instead of counting for more than 3 minutes.

Expect, if the time is no better than linear, something like 4096/23, or 178 seconds, about three minutes.

Executing it. Yep. About three minutes to calculate.

Why should the time be nearly linear? The print loop is just a single loop, not nested, no branching. That makes sense.

But the sieve itself is nested, scanning the array and blocking out non-primes once for each prime it sees. But, first, the scan is only from the prime's double, skipping by the prime, so the later loops become really quick. And the loop ignores scanning on the non-primes, because those have all been picked up by the first loops. So the scans really don't take nearly as much time as we might think.

The scans after initialization will be half the count of the initialization, then a third, then a fifth, then a seventh, ...

Printing takes a rather long time. But that's always true. Almost three minutes to print the count.


564 primes less than 4,096. Check that? Yep. That other program agrees.

If we could extrapolate to 100,000,000 (which we can't, at least not this way), we would expect the Color Computer to take (100000000/23)/(60*60*24) days, or about 50 days. But the Color Computer would need about 500 megabytes of RAM, quite possible on modern desktop computers with multiple gigabytes of RAM, but not on the Color Computer.

Maybe a sieve array that big could be simulated on hard disk, but that would incur more time costs.

Left over memory with just 4,096 entries -- 1,850. If we want to do more on a Coco, we need a more sophisticated method.

Also, since the list scrolls off the screen, it would make sense to, instead of printing the list, write a loop that would allow the user to type in a beginning and ending number and list primes between the two numbers.

Those are left as exercises for the reader, for now. (There is a way to check whether a number is prime after this program ends. Do you know how?)